Conference Rules 2011-2012

Standing Rules-Boys Baseball

A. Field and game provisions

     1. Varsity:

          a. No new inning will start after 2 hours of the official start of the game (7 inning

              games)

          b. Base distances will be eighty (80) feet.

          c. The pitching plate will be a distance of fifty-four (54) feet from the back point of

              home plate

          d. Ties: One (1) additional inning will be played if a tie exists and the end of

              regulation play.  If a tie still exists, each team will be credited with a tie (1/2 win,

              1/2 loss).  No additional innings may be played to break a tie beyond the one

              permitted.

          e. A ten run rule will be in effect after 4 ½ innings for varsity games.

          f.  The losing team will be permitted to play out their half of the inning.

     2. Junior Varsity:

          a. Games will last a regulation of six (6) innings.  No new inning will start after 1

              hour and 45 minutes after the official start of the game.

          b. Base distances will be seventy (70) feet.

          c. The pitching plate will be a distance of forty-six (46) feet from the back point of

              home plate

          d. A ten run rule will be in effect after 3 ½ innings for junior varsity games.  The

              losing team will be permitted to play out their half of the inning.

          e. Ties: One (1) additional inning will be played if a tie exists and the end of

              regulation play.  If a tie still exists, each team will be credited with a tie (1/2 win,

              1/2 loss).  No additional innings may be played to break a tie beyond the one

              permitted.

     3. Primary:

          a. Games will last a regulation of five (5) innings.  No new inning will start after 1

              hour and 30 minutes after the official start of the game.

          b. Base distances will be sixty (60) feet.

          c. The pitching plate will be a distance of forty (40) feet from the back point of

              home plate.

          d. Ties: One (1) additional inning will be played if a tie exists and the end of

              regulation play.  If a tie still exists, each team will be credited with a tie (1/2 win,

              1/2 loss).  No additional innings may be played to break a tie beyond the one

              permitted.

          e. A ten run rule will be in effect after 2 ½ innings for primary games. 

          f. The losing team will be permitted to play out their half of the inning.

          g. Runners are not allowed to steal on the pitcher.  Runners must stay on the base

              until the ball crosses home plate.

B. Molded shoes are mandatory.  Steel spikes are not permitted, only molded rubber

    cleats.  Screw in cleats will be allowed, if the screw is part of the cleat and does not

    have a metal tip.  Any athlete that steps onto the field wearing metal cleats after the

    game has officially started will be ejected from the game and not be permitted to

    reenter the game.  If the team does not have enough players to replace the ejected

    players, the team will forfeit the game.  Jewelry may not be worn by any player and the

    use of any tobacco products is prohibited in the dugout and on the field by any player

    or coach.


C. Pitching limitations:

     1. Pitchers may pitch no more than ten (10) innings in one week. A week is     

         determined as the span of time from the first day the player pitched and including

         the seventh day, thereafter.  One pitch constitutes an inning.

     2. Any player who pitches in a game and who subsequently assumes another defensive

         position or for whom a defensive substitute is assigned may not return to pitch in

         the same game.

     3. Varsity:

          a. Pitchers may pitch no more than seven (7) innings in one day.

          b. Pitchers who pitch more than two (2) or three (3) innings in one day may not

              pitch again until they have one received one full days rest, four (4) or five (5)

              innings pitched must have two (2) full days rest, and six (6) or seven (7) innings

              pitched have three (3) full days rest.

     4. Junior Varsity:

          a. Pitchers may pitch no more than six (6) innings in one day.

          b. Pitchers who pitch three (3) innings or less in one day may not pitch again until they

              have received one full days rest.

          c. Pitchers who pitch more than three (3) innings in one day may not pitch again until they

              have received two full days rest.

          d. No curve balls are permitted in order to protect the arms of the young athletes.  If a curve

              ball is thrown, it will be called a no pitch.  A warning will be given to the pitcher and

              coach.  A second curve ball thrown by the same pitcher will result in the ejection of the

              pitcher.

     5. Primary:

         a. Pitchers may pitch no more than three (3) innings in one day.

     6. These pitching rules exist for the safety of the athlete.  Violation of any pitching rule will

         result in an automatic, mandatory forfeit.    

     7. In the case of an officially incomplete game where the game is made-up at a later date (as

         per rule book), the pitching rules for maximum innings in a game will not be cumulative. 

         Pitching rules for rest between games and weekly pitching limitations will still be in effect.

D. Interrupted game: A game which cannot be completed (3 ½ innings for junior varsity, 4 ½

     innings for varsity, and 2 ½ innings for primary) due to darkness, inclement weather, or

     mechanical failure will be treated as a suspended game and resumed from the point of

     suspension with the lineup and the batting order at the moment of suspension, subject to the

     rules of the game and standing rules of this conference which applied at the time.

E. All-Conference Mass: There will be two (2) representatives from each school’s varsity team

     present at the All-Conference mass.  No school team is permitted to send more than two (2)

     players.  Players must be present at the mass to receive an All-Conference medallion.  It is the

     responsibility of the coach to make his players aware of this event.  This event will take place

     the first weekend in May.

F. Acceptable baseballs are as follows: Wilson-Little League (1074), Senior Little League (1072),

    Pony League (1075) and (1076).  Spalding-Little League (41-132) and Rawlings-Little League

    (RLL).  For rule interpretations on other baseballs contact the commissioner.  The home team

    MUST provide two new official baseballs for each contest.

G. Reporting Scores: See standing rules-Article, XI, Letter K.


H. Ejections

     1. Any player ejected from a game by the official will be ineligible to participate in the next

         divisional game in that sport.

     2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

         first offense of the year and fines in increments of $25.00 for subsequent ejections. 

         Additional penalties may be imposed by the Executive Board.

     3. It is the responsibility of the home team to report any and all ejections in that game to the

         commissioner within 24 hours.


Standing Rules-Girls Basketball

A.

    1. The Junior Varsity foul line is the same as the Varsity foul line.

    2. The basketball must meet these standards: circumference will be 29 inches and the weight

        will be 18 to 20 ounces.

B. In Junior Varsity play, the trailing team may press during the last two minutes of each half. 

    All other standing rules will be the same as for the boys.

C. If a team is winning by 20 points or more in Junior Varsity or 25 points in Varsity in the

    second half, the winning team must play defense from within the 3 point arc.  The first

    violation  for extending beyond the arc is a warning.  A second violation or more will be a

    technical foul.

D. Reporting scores: See standing rules-Article, XI, Letter K.


Standing Rules-Boys Basketball

A. Game and Equipment Provisions

     1. Quarters are six (6) minutes long.

         a. If a team is winning by 20 points or more in Junior Varsity or 25 points or more in

             Varsity in the second half, the winning team must play defense from within the 3 point

             arc.  The first violation  for extending beyond the arc is a warning.  A second violation or

             more will be a technical foul.

             1. Junior Varsity may press at any time during the game.  Primary teams may press

                 during the last two minutes of each half only if they are trailing.

             2. The foul line for primary boys shall be the same as varsity.

         b. If a team is winning by 30 points or more at the end of the first half, then the second

             half will be played with a running clock (running time).  If the winning team does not

             have a 30 point lead at halftime but acquires a 30 point lead during the second half, the

             remainder of the game will be played with a running clock.

         c. Either or both stipulations in sections a and b above may be waived by agreement of both

             coaches.  Once an agreement is made to waive either or both sections the agreement

             cannot be rescinded later in the game.

     2. Visible means of scoring, time-keeping and an official game book must be provided by the

         home team.  The official timekeeper and scorekeeper will perform their duties from a

         neutral table set between each team’s bench.  If a visible clock is not available, the home

         team forfeits the game.  If the home team does not have a visible clock they should contact

         the visiting team in advance to make other arrangements.

     3. The home team must provide an alternating possession arrow.

     4. The three-point field goal will be in effect for varsity games only if the lines are visible.

     5. The official ball for Junior Varsity and Primary play will be the same as that used in girls

         competition: : circumference will be 29 inches and the weight will be 18 to 20 ounces.

     6. Double-rimmed baskets are prohibited by rule.  Chain nets are not permitted (must be white

         net cord).

     7. Recent rule changes:

         a. Personal and technical fouls are combined for player disqualification (rules: 2-8-3; 2-11; 

             4-14)

         b. The bonus (one and one) shall begin on the 7th team foul of each half.  Both personal and

             technical fouls shall count as team fouls (rule: 4-8)

         c. Two technical fouls by any player or bench personnel (other than the head coach) shall

             result in the individual’s ejection from the game (rules: 10-2, 3, 4, 5).

         d. Only two coaches may be on the side of the teams during competition.

B. Ties: In the case of a tie, a three (3) minute overtime period will be played in its entirety.  If

     the tie continues another overtime period will be played.  This process is continued until a

     winner is determined.

C. All-Conference Mass: There will be two (2) representatives from each school’s varsity team

     present at the All-Conference mass.  No school team is permitted to send more than two (2)

     players.  Players must be present at the mass to receive an All-Conference medallion.  It is the

     responsibility of the coach to make his players aware of this event.  This event will take place

     the first weekend in May.

D. Reporting scores: See standing rules-Article, XI, Letter K.


E. Playoffs (Varsity Only)

     1. Varsity boys and girls

          a. The top four finishers in the final league standings of all the four classifications will

               make the playoffs.

          b. The top four from the 4-A schools, the top four from the 3-A schools, the top four from

              the 2-A and 1-A schools together

          c. The top four seeds will host a home game,

               1. The third and fourth seed play away.

               2. The first and second seed will host a semifinal game with the first place team hosting

                   the fourth seed.  The second seeded team will host the third seed.

                   a. If there is a tie for the fourth seed there will be a play in game before the playoffs

                       start.

               3. The playoffs will take place in December, before the Christmas break.

               4. The championship will be played on a Saturday in a gym.

               5. The Conference will cover the cost for the officials for the championship games.

                   a. Visiting teams may pay for a second official in preliminary rounds or accept the

                        home teams official only.

               6. Any team that does not complete the season will not be eligible for the playoffs.

               7. Varsity season will start the last week on October.

               8. Playoffs will only take place in sports seasons where there are 15 schools or 15 teams

                   registered.

F.  Ejections

     1. Any player ejected from a game by the official will be ineligible to participate in the next

         divisional game in that sport.

     2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

         first offense of the year and fines in increments of $25.00 for subsequent ejections. 

         Additional penalties may be imposed by the Executive Board.

     3. It is the responsibility of the home team to report any and all ejections in that game to the

         commissioner within 24 hours.


Standing Rules-Cheerleading

A. Competition Format

     1. The conference will sponsor 4 cheerleading tournaments

         a. The first tournament shall be a cheer/chant competition

         b. The second tournament shall be a dance competition

         c. The third tournament shall be a cheer/dance competition

         d. The fourth competition will determine the Conference championship.  All team members

              that participate at the competition will receive a ribbon (superior, excellent or good

              rating).  This shall be a dance or a cheer/dance competition.

         e. Conference champion will be based on the total number of points from all four

             competitions.

B. Team Provisions

     1.  A team will less than 6 or more than 22 competitors will be penalized 10 points.  No team       

          may exceed 25 competitors.  There will be no more than 22 medallions awarded at any

          competition.

     2. Teams may not have mascots.

     3. Teams must be in clean, full-season uniforms.

     4. Teams shall sit together at a designated area and support the other teams as they perform

          their cheers.

     5. No make-up (including hair glitter), nail polish or jewelry may be worn.

     6. Gum chewing is prohibited.

     7. No gimmicks are permitted (i.e. face point, head or wrist bands, etc). Signs are permitted

         (no larger than 24” x 24”)

     8. Varsity teams may be composed of students in the 8th grade or under; Junior Varsity teams

          may be composed of students in the 6th grade or under; Primary teams may be composed of

          students in the 4th grade or under.

     9. Only two coaches may be on the side of the teams during competition.  The commissioner

          shall be responsible for enhancing the preceding rules.

C. Presentation

    1. Cheer-Chant competition: Each team will perform a routine, which shall not exceed 3

        minutes in duration.  Ties will not be broken.

    2. Dance competition: Ties in competition will remain ties.

    3. Cheer/dance competition: Each routine will consist of ½ cheer-chant and ½ dance. 

    4. The music may not exceed 1:30 (one minute and thirty seconds).  If the music time exceeds

        the time limit, there will be a five (5) point deduction per judge.

    5. Teams must start in the competition area with both feet on the ground.  Teams may line-up

        anywhere in the competition area.

    6. All introductions are considered part of the performance.

    7. All musical selections should be placed on a cassette tape or CD.  The coach is responsible

        for the music content selected.  It should be made in good taste and must be in harmony with

        the principles of the ACC.  Inappropriate music will be terminated and the team disqualified.

    8. There shall be no spectators in the performance area or the judges table.

    9. Coaches are not permitted in the competition area or near the judges table.

   10. There shall be no coaching during a competition routine.  Any team that is coached during a

         routine will be penalized 10 points.


D. Timing

     1. Each team will have three (3) minutes to perform their routines.

     2. Timing will commence as soon as the first team member steps on the court (cheer-chant) or

         the team is set and the first note of music is played (dance).  In the cheer/dance competition

         the timing will start in one of the two ways previously mentioned depending on the method

         which the team has selected to begin their routine.

     3. Timing of the presentation will end when the final cheer or routine has been completed.  If

         an exit ends a team’s performance, the timing will conclude when the last team member

         exits the court.  If a dance routine ends a team’s presentation, timing will conclude when the

         music stops.

     4. See section C, number 3 for restriction of musical portion length in combined competition.

     5. Violation of each and any timing regulation will result in a five (5) point deduction per

          judge.

E. Interruption of Performance

    1. In the event the presentation of any team must be interrupted due to the failure of tournament

        equipment or facilities, the team affected will be permitted to present their routine from the

        beginning of the dance or cheer-chant in which the interruption occurred.

    2. In the event the presentation of any team must be interrupted due to the failure of the team’s

        equipment or supplies, the team must either continue or withdraw from the competition.

    3. In the event anyone is injured or otherwise incapacitated during the routine, the team must

        either continue the presentation or withdraw from the competition.  The commissioner has

        the right to temporarily stop the presentation due to injury.

F. Judging Criteria

    1. The judges will score the teams according to the following judging criteria and point system:

        Projection (10 points)

        a. Voice and eye contact-5 points

        b. Facial expressions-5 points

        Fundamental Skills (35 points)

        a. Motions-20 points

        b. Jumps—15 points

        Overall Effect (35 points)

        a. Degree of difficulty—20 points

        b. Originality and choreography-15 points

        Group Techniques (20 points)

        a. Timing and rhythm—10 points

        b. Formations and spacing—10 points

    2. There will be four judges scores computed with the lowest of the four scores being dropped. 

       The conference will provide independent judges for all competitions.

    3. Inappropriate moves will merit a 5 point deduction (no back and forth thrust movements)

G. Safety Regulations: The safety regulations will follow the new elementary school policy        

     which is as follows: While practicing or cheering as a representative of one of the elementary

     schools of the Archdiocese of Miami, all cheerleaders or pom-pom squad members must have,

     at least, one foot on the ground during any formation or activities.  This policy is concerned

     with pyramid building and such activities.  It is not meant to hinder normal jumping that it is

     initiated from the floor.  Any violation of the safety regulations will result in automatic

     disqualification.

 H. Pre-Season Meeting: There will be a mandatory pre-season meeting for all coaches and

      athletic directors. 

 I. All cheerleading head coaches must be at least 18 years of age and out of high school.

 


J. All-Conference Mass: There will be two (2) representatives from each school’s varsity team

    present at the All-Conference mass.  No school team is permitted to send more than two (2)

    players.  Players must be present at the mass to receive an All-Conference medallion.  It is the

    responsibility of the coach to make his players aware of this event.  This event will take place

    the first weekend in May.

K. Ejections

     1. Any player ejected from a game by the official will be ineligible to participate in the next

         divisional game in that sport.

     2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

         first offense of the year and fines in increments of $25.00 for subsequent ejections. 

         Additional penalties may be imposed by the Executive Board.


Standing Rules-Cross Country

A. Team and Game Provisions

     1. A team will consist of, at least, five (5) runners and all runners must wear the identical shirt.

     2. Girls will run prior to boys in each division (Primary, Junior Varsity, and Varsity).

     3. Boys and girls will run a course of 2 miles.  All Junior Varsity teams will run a course

         distance of 1 ½ miles  The primary course distance is 1 mile.

     4. Each runner to cross the finish line will be assigned a number starting at one (1) for the first

         finisher.  Each team’s score will be the sum of the finishing numbers of that team’s top five

         (5) finishers, only.  Meet champions will be the team in each division with the lowest score.

     5. Primary runners may only run in Primary and Junior Varsity races.

B. Invitationals

     1. The host school is responsible for disseminating information about their meet to member

         schools and for providing awards to individuals in each division in accordance with ACC

         guidelines.

     2. There shall be no non-member schools participating in ACC sanctioned invitationals.

     3. The host school must provide adult spotters along the course.

C. Conference Championship Meet

     1. Will be held at a neutral, approved site when available at the conclusion of the season.

     2. Sponsorship of this shall be given to a high school program or other independent

         organization, if possible.

     3. Any member school which has participated in, at least, three (3) ACC sanctioned meets

         shall be eligible to participate.  Teams which will participate must have registration fees

         paid within four (4) weeks of the meet.  

     4. Each participating school will be permitted to field one team of no more than seven runners

         in each division in the championship race.  An open race will be provided for all other

         runners in each division.  To be eligible to receive a 1st place or 2nd place award in the open

         race, the school must have fielded a team in the championship race at the same level.  There

         is no team award for the open race.  A runner may not participate in both the championship

         race and the open race. 

     5. Championship Race: ribbons will be awarded to the top thirty (30) individual finishers and

         team results in each division will determine the ACC champion and runners-up. 

         Participation ribbons will be awarded to all other finishers.

     6. All Conference honors will be awarded to the top 10 (ten) finishers in each divisional

         championship race (first through tenth place).

D. Tri-County Championship

     1. Each school must have one team of seven runners per division of Junior Varsity and Varsity

         boys and girls.

     2. Runners may only run in one division.

E. All-Conference Mass: The top ten (10) finishers in the varsity division will be honored at the

    All-Conference mass the first weekend in May.  It will be the responsibility of the coach to

    inform his or her runners of this event.  Any school not having a runner finish in the top ten

    may have two (2) runners represent their school per varsity division. 

F. Ejections

     1. Any player ejected from a game by the official will be ineligible to participate in the next

         divisional game in that sport.

     2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

         first offense of the year and fines in increments of $25.00 for subsequent ejections. 

         Additional penalties may be imposed by the Executive Board.


Standing Rules-Soccer

A. The official ball for conference play shall be size 5 for Varsity and size 4 for JV and Primary. 

     Shin guards are required equipment.  No metal cleats are permitted.  Any athlete that steps

     onto the field wearing metal cleats after the game has officially started will be ejected from the

     game and not reenter the game.  If the team does not have enough players to replace the

     ejected players, the team will forfeit the game.  Only rubber (molded) cleats are permitted. 

     Screw in cleats will be allowed, if the screw is part of the cleat and does not have a metal tip.

B. Each game will consist of two (2) thirty minute halves.

     1. Mercy rule: If the team is up by eight (8) goals by halftime or any time there after, the game is over.  

     2. Junior Varsity boys and girls will play eight on eight. 

     3. Varsity playoffs only: In the event of a tie, teams will continue to play multiple of two (2) five minute periods until there is a winner.     

         There will be no penalty kicks. This will take away from the team concept.

C. It is required that at least one official be present at every conference game.  The linesman may

     be used.

D. Both teams have to be on the opposite side of the spectators.  Coaches need to wear some type

     of identification as a coach.  Only two coaches may be on the side of the team during

     competitions.

E. Ties: There will be two 5 minute overtime halves, changing halves at the half for Varsity and

     Junior Varsity only.  No sudden death rule applies during the overtime periods.  Tie scores at

     the end of the overtime period will remain.  Teams will have penalty kicks until there is a winner.

F. Teams will be awarded three (3) points for each win and one (1) point for each tie.  The

     conference championship will be awarded to the team with the highest total score at the

     conclusion of the season. 

G. Primary Soccer

     1. five on five

     2. field 100 feet x 80 feet

     3. four eight minute quarters (running time)

     4. tie games will remain tied

     5. Balls that go out of bounds are kicked in not thrown in

     6. Balls stopped by the keeper may not be thrown or kicked past midfield.  The penalty is an

         indirect free kick from midfield by the opposing team.

     7. All penalty kicks are indirect unless it is inside the box, then the penalty kick becomes a

         direct kick from 20 feet out.

     8. On all indirect kicks, defense must be back at least 10 feet.

     9. Goal is 9 feet wide by 6 feet high

    10. Goalie is 20 feet wide and 10 feet deep.

    11. Teams will be awarded three (3) points for a win and one (1) point for a tie.  

    12. Teams will be awarded one (1) goal for every goal up to three. 

    13. Teams will be awarded one (1) point for a shutout.

 H. Playoffs

     1. Varsity boys top four finishers in the final standings for each classification (4A, 3A, 2A,

         1A) will make the playoffs.

         a. Format will be the same as varsity basketball.

         b. Championship matches will take place the last Saturday in February.

         c. Playoffs will only take place if 15 schools or 15 teams are registered for the sport.

 I. All-Conference Mass:  There will be two (2) representatives from each school at the All

    Conference mass.  No school team is permitted to send more than 2 players.  Players must be

    present at the mass to receive an All Conference medallion.  It is the responsibility of the coach

    to make his or her players aware of this event.  This event will take place the first weekend in

    May

 J. Reporting Scores: See standing rules-Article, XI, Letter K.

 K.  Ejections

      1. Any player ejected from a game by the official will be ineligible to participate in the next

          divisional game in that sport.

      2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

          first offense of the year and fines in increments of $25.00 for subsequent ejections. 

          Additional penalties may be imposed by the Executive Board.

 

 

 

Standing Rules-Swimming

A. The conference champion in each division will be determined by a conference-wide meet. 

     This meet will include the following events: 25 yard freestyle, 25 yard backstroke, 25 yard

     breaststroke, 25 yard butterfly, 100 yard individual medley, two relays, and the 4x25 freestyle

     relay.  Divisions will be set up according to ACC guidelines. 

 

Standing Rules-Tennis

A. Team and Game Provisions

     1. A team will consist of five (5) singles players and two (2) doubles teams.  Single players

         may also make up the doubles teams.

     2. Each singles player and doubles team will compete in a one (1) set match.

     3. Singles and doubles teams will be seeded and play the corresponding seed on the opposing

         team.  Seeding is determined by the coach.

     4. First individual or doubles team to win six games will win the set and the match providing

         the opposing individual or team has not won more than four (4) games.  In the event that the

         opposing team has won five (5) games an additional game will be played.  If there is a 6-6

         tie at the conclusion of this game, a nine (9) point tie-breaker will be played.  Best-of-nine

         wins the set and match.

     5. The school which wins four (4) of the seven (7) matches, in any combination, will be

         declared the winner.

     6. No unplayed matches need to played or concluded once a team has won the four (4)

         matches.  They may be played out of courtesy.

B. Conference Championship Tournament: The conference champions will be determined at a

     one day tournament.

     1. Singles and doubles teams will be seeded and play the corresponding seed on the opposing

         team.  Seeding will be determined by the commissioner or by a committee of coaches (if the

         commissioner’s school is involved)


Standing Rules-Track and Field

A.  Participation Provisions

      1. Participation Limitations: A contestant may be entered in a maximum of four (4) events per

          day.  All four events may be running events.

      2. Entry Limitations: A school may enter one team only per division but may have up to three (3) contestants 
          per event and one (1) relay team per event.

      3. Substitution: Alternates may substitute for a participant in the same event on the day of the

          meet.  Substitutions for relay team members may be made at the coaches meeting on the

          morning of the meet.

      4. Reporting: Contestants (participants and alternates) must report to the starter (judge) of

          his/her event as scheduled.  Contestants who fail to report to the starter prior to the start of

          competition in that event will not be allowed to participate and the alternate will be

          substituted (if available).

      5. Disqualification: A contestant who violates any of the participation rules, or who

          participates in an event for which he/she has not been officially entered, or participates

          under an assumed name or for another contestant will be disqualified from the entire meet         
         
and will have all points earned removed from the team score and any individual awards

          acquired rescinded.  Points and awards will be recalculated for all events affected by the

          disqualification. 

     6.  Jury of Appeals: Final decisions on all protests rests with the jury of appeals.

B.  The list and order of events will be the same at all meets and will be in accordance with NF

      rule book.  Field events will precede track events.  The track events will be held in the

      following order: 60/100 low hurdles, 100 meter dash, 1600 meters (mile run), 4x100 meter

      relay, 400 meters, 800 meters, 200 meters, 4x400 meter relay, the 4x800 for varsity only will

      be run during the field events.

C.  Point system: Point scoring will be in accordance with the New National and FHSAA

     Scoring.  Total points scored in the final heats of each event by each team will determine team

     trophy winners.

     Individual scoring: 10, 8, 6, 5, 4, 3, 2, 1            Relay Scoring: 10, 8, 6, 5, 4, 3, 2, 1

D. Events:

     1. Varsity:

          a. Field Events: shot-put (8-lb), running long jump, discus and high jump

          b. Track Events: 110 meter low hurdles, 100 meter dash, 1600 meters (mile run), 4x400

              meter relay, 4x100 meter relay, 400 meters, 800 meters, 200 meters, 4x800 relay.

     2. Junior Varsity:

          a. Field Events: shot-put (6-lb), running long jump, discus and high jump

          b. Track Events: 60 meter low hurdles, 100 meter dash, 1600 meters (mile run), 4x400

              meter relay, 4x100 meter relay, 400 meters, 800 meters, 200 meters, sprint medley relay.

     3. Primary:

         a. Field Events: long jump

         b. Track Events: 100 meter dash, 4x100 meter relay, 400 meters, 800 meters, 200 meters, 1600 meters.

         c. Primary runners may not run in Varsity events, same as Cross Country.


E. Conference Championship:

     1. The registration date for the conference championship meet will be announced by the track

         commissioner.  No registrations will be accepted after the deadline.

     2. Total points scored in each event by each team will be determined the conference champion

         and runner-up in each division.

     3. Ribbons will be awarded to the top six finishers in each event.

     4. All-Conference honors will be awarded to the winner of each event.

     5. The Respect Life meet and the Conference Championship meet will be run the same way. 

         One Saturday will be for field events only and one Saturday will be for running events only. 

         Total points of both field and running events will determine the team winners.

     6. Points will be awarded to the top six finishers with the best times in all of the heats or field

         events. 

     7. Teams may have two (2) teams for the Conference Championship.

     8. The top eight (8) finishers in the Conference Championship meet will qualify for the Tri-County

         championship in the Varsity division. The top (6) six finisher in the Junior Varsity Conference Championships and the next 
         two (2) fastest times for distance (long jump) in Junior Varsity or Primary will qualify for the Tri-County Championships.

F.  All-Conference Mass: All of the varsity conference winners will be honored at the

     All-Conference mass.  It is the responsibility of the coach to make his or her runners aware of

      this event.  This event will take place the first weekend in May.    Any school not having a

      conference winner on the varsity level, may send two representatives for track

G.  Ejections

      1. Any player ejected from a game by the official will be ineligible to participate in the next

          divisional game in that sport.

      2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

          first offense of the year and fines in increments of $25.00 for subsequent ejections. 

          Additional penalties may be imposed by the Executive Board.

 

 


Standing Rules-Volleyball

 

A.  A decision whether to have one schedule for both boys and girls competition or two separate

      schedules will be made when the total number of participants in each category is known.  All

      teams will play a head to-head competition. 

B.  Game Provisions:

      1. A match will consist of two (2) twenty-five (25) rally point games, with a third game if

          needed up to 15 (fifteen) points.  The team which wins two or more games will be the

          winner.

      2. The height of the net in girls competition will be 7 feet and in boys competition it will be 7

          feet, 4 ½ inches.

      3. Each team must provide two (2) linesmen for each match.

          a. Two officials for championship games, if possible.

          b. Adult line judges for championship games, if possible.

      4. A visible means of scoring must be provided by the home team.

      5. Only two coaches may be on the side of the team during competitions.

C. Playoffs:

     1. Varsity girls: the top four finishers in the final standings for each classification (4A, 3A, 2A,

         1A) will make the playoffs.

         a. The format will be the same as the varsity basketball playoffs

         b. The championship matches will take place the second to last Saturday in October.

         c. Playoffs will only take place if there are 15 schools or 15 teams registered for the sport.

D.  All-Conference Mass: There will be two (2) representatives from each school present at the

      All-Conference mass.  No school is permitted to send more than 2 players.  Players must be

      present to receive an All-Conference medallion.  It is the responsibility of the coach to make

      his or her players aware of this event.  This event will take place the first weekend in May.   

E.  Reporting scores: See standing rules-Article, XI, Letter K.

F.  Ejections

      1. Any player ejected from a game by the official will be ineligible to participate in the next

          divisional game in that sport.

      2. Any coach ejected from a game by the official must pay a $25.00 fine to the league for the

          first offense of the year and fines in increments of $25.00 for subsequent ejections. 

          Additional penalties may be imposed by the Executive Board.


Standing Rules-Tournaments

A. Girls and Boys Volleyball Tournament Format

     1. Round-Robin Phase

         a. Teams will be seeded into a section or court according to their regular season records one

             week prior to the tournament date.  The seeding will be such that no second place team in    

             a division will be seeded in the same section as the first place in the same division.

         b. Teams will play a round-robin tournament among the other teams in the same section or

             court.  Games will be won by the first team to reach 15 points (not required to win by a

             two point margin).  The top two teams in each section or court advance into the

             championship phase of the tournament.

         c. This tournament may also be played as a pre-season tournament where all the teams will

             be seated by the luck of the draw.

     2. Tie-Breakers: The following system will be used to break ties in the preliminary seeding

         stage and after the round-robin stage

         a. Tie between two teams in the same division or section:

         b. First tie-breaker: results of head to head competition

             Second tie-breaker: least average points allowed against common opponents

             Tie between two in different divisions (preliminary seeding stage only):

             1. First tie-breaker: rank in the division at the time of seeding

             2. Second tie-breaker: least average points allowed against divisional opponents

         c. Tie between three or more teams: all teams make the next round

    3.  Championship Phase (Double elimination)

         a. Teams will be cross-seeded such that the first place team in each section will play a first 

             round game against the second place team of another section.  Games are up to 15 points

             (first team to reach 15 wins)

         b. A team which loses in the winners bracket will play its next game in the losers bracket. 

             Teams which lose in the losers bracket are eliminated.  The team which advances through

             the winners bracket without a loss will play the team remaining in the losers bracket after          

             all other teams have been eliminated.  A championship game will be played between

             these two teams.  The winners bracket team need only one win against the losers bracket

             team to win the championship.  The losers bracket team must defeat the winners bracket

             team twice to claim the championship.

     4. The team which receives first has choice of sides.  If the game conditions are such that one

         side is more advantageous than the other (i.e. wind, sun) the teams will change sides when

         either team reaches 8 points.

     5. A roster must be submitted for any players which did not appear on the regular season

         volleyball roster.

     6. The competition will be governed by the same rules as the regular season with the exception

         of the standing rules in this section.

     7. If schools have 2 teams registered in conference play, they may not combine teams or take

         players from either team to make one team for the tournament.

     8. If a school has one team registered in the conference, they may split that team into two for

         the tournament.


B. Softball Tournament Format: The conference will sponsor a slow-pitch softball tournament 

     for boys and a fast-pitch softball tournament for girls.  These two tournaments will be held as

     all-day tournaments.

     1. Round-Robin Phase:

         a. The morning round will consist of a round-robin phase with all teams divided into as

             many divisions as needed.

         b. Teams will be play each other within their division to determine seeding in the double-

             elimination phase.

         c. Tie-breaker: If a tie exists after three innings an additional inning will be played to break

             the tie.  Ties remaining after the additional inning will stand.

     2. Double-elimination Phase:

         a. The afternoon round will consist of a double-elimination phase with all teams cross-

             seeded according to their standing in the round-robin phase.

         b. Tie-breaker: If a tie exists after three innings of play, additional innings will be played to

             until the tie is broken.  The additional inning will start with a runner on second base, that

             being the last out of the inning.

         c. A team which loses in the winners bracket will play its next game in the losers bracket. 

             Teams which lose in the losers bracket are eliminated.  The team which advances through

             the winners bracket without a loss will play the team remaining in the losers bracket after

             all other teams are eliminated.  A championship game will be played between these two

             teams. The winners bracket team need only defeat the losers bracket team once to win the

             tournament championship.  The winners bracket team needs to defeat the losers bracket

             team once to win the tournament championship.  The losers bracket team needs to defeat

             the winners bracket team twice to claim the championship.

     3. Tie-Breakers (Double Elimination Seeding)

         a. Two teams: If two teams in the same division finish the round-robin phase with identical

             records, head-to-head competition will be the first tie-breaker.  If these two teams tied in

             head-to-head competition, a coin-flip will determine seeding.

         b. Three or more teams: If more than two teams in the same division finish the round-robin

             phase with identical records, best record in head-to-head competition among the teams in

             tie-breaker will determine seeding.  If a tie among three or more teams still exists, the

             team with the least runs allowed in competition among the tied teams will receive the

             higher seeding.  The team which allowed the second least amount of runs will receive the

             next higher seeding, etc.

     4. Team and Field Provisions:

         a. A team consists of 9 to 10 players.

         b. Schools may field two teams in the tournament.  These two teams will play in different

             divisions.  Members of each team must remain on that team for the duration of the

             tournament. 

         c. A roster is required for any player who has not been listed on the regular season softball

             (girls) or baseball (boys) roster.  All players must meet ACC eligibility requirements.

         d. Bases will be 60 feet apart and the pitching plate shall be 40 feet from home plate for

             girls and 46 feet from home plate for boys.

         e. Both teams must have scorebooks.  For teams not having scorebooks and having a

             discrepancy in the score, the umpires ruling shall be final.


     5. Equipment

         a. The catcher must wear a facemask with throat guard.  Girls must wear full protective

             gear.

         b. Batters and runners must wear helmets with facemasks.

         c. Both baseball and softball bats are legal.

         d. Each team must provide one (NEW) softball (fast pitch (yellow)). 

     6. Game Format

         a. All games will be 3 innings in duration with one additional inning played to break ties

            (round-robin phase).  Additional innings, in the double-elimination phase, will be played

            until ties are broken.  A ten run rule will be in effect after 1 ½ innings for three inning

            games.

         b. A team may bat the defensive line-up or the whole team.  This decision must be made

             before the game and may not be changed during the game.

         c. A designated hitter may not be used.

         d. Each batter will come up to bat with a full count. The batter will receive one pitch.  The

             batter is out of advances based on fast pitch rules.  This includes the dropped third strike

             rule.  Foul balls will be played as an automatic out.

         e. In boys competition:

             1. Pitches must be developed in a 6-12 foot arc.  Any pitch not meeting this requirement

                 shall immediately and clearly be called “flat” by the umpire.  A batter who swings at a

                 flat pitch does so at his own peril.

             2. All swings must be full swings (no bunting).

             3. No leads off bases or stealing is permitted.  A player must be in contact with the base

                 until the batter makes contact with the ball.  Any player who violates this provision

                 shall be called out by the umpire. 

         f. In girls competition: fast pitch rules apply as in seasonal competitions.

         g. All teams, at the conclusion of each game, will report the results at the tournament table

             and determine the next opponent.

         h. All other game situations will be governed by National Federation rules.  Judgment calls

             by the umpire are final.  Any situation requiring a ruling not provided for in these

             standing rules, if not agreed upon by both coaches, will be brought to the attention of the

             tournament director immediately.  His/her decision is final.

C. Tardiness:

     1. The starting time of the tournament will be determined at the beginning of scheduling.

     2. Forfeit time is 1/2 hour after starting time.  Forfeit time is game time.  Teams that arrive

         after the start of the tournament will forfeit any missed games.

     3. Teams which forfeit their games may play practice games with the other divisional teams

         during the robin-round phase provided the opposing coach agrees.


Standing Rules-Flag Football

 

NIRSA Flag Football Rules will govern play for any rules not covered in these rules.

A. The Field: can be 80 yards long and 40 yards wide with the end zones ten yards deep.  The

     field can also be 70 yards long and 40 yards wide with the end zones ten yards deep.  With a

     70 yard field, you may have a 7 seven yard end zone if the regulation 10 yards is not available. 

B. Team requirements

     1. Each team consists of seven (7) players.  A team may start or play with a minimum of five

         players.

     2. The offensive team must have 4 players within 1 yard of the line of scrimmage at the time

         of the snap.

     3. The designated team is located between the 20-yard lines, one yard off the sidelines.  This

         area is for players only.

     4. The spectator area is designated as five yards from the sidelines.  Spectators are not allowed

         inside the five-yard area.

C. Equipment

     1. All players must wear shoes.  Rubber cleated shoes and screw in cleats will be allowed, if

         the screw is part of the cleat and does not have a metal tip.  Metal cleats will not be allowed. 

         Any athlete that steps onto the field wearing metal cleats after the game has officially

         started will be ejected from the game and not be permitted to reenter the game.  If the team

         does not have enough players to replace the ejected players, the team will forfeit the game. 

     2. All shirts must be tucked in.  No hoods are allowed.  Half-shirts must be 4” above the waist.

         Players may not wear towels that hang from the waist or otherwise interfere with the

         removal of a flag.

     3. Flag football belts are to be “pop belts” not Velcro and flags must be a different color from

         the team uniform shorts.

     4. Jewelry may not be worn; including earrings, bracelets, watches and necklaces.

     5. Shorts or pants may not have pockets or belt loops.

     6. All players must have a mouthpiece.

D. Start of game

     1. Before the start of the game, the referee will conduct a captain’s meeting in which he/she

         will designate which captain shall call the toss of the coin.  The captain winning the toss

         will opt to do the following, either:

         a. To defer to the second half

         b. To choose whether his/her team will kick or receive

         c. To choose the goal his/her team will defend

     2. The captain not having the first choice of options shall exercise the remaining option.

     3. There will be kickoffs at the beginning of each half and after a safety.  All kicks must be

         punted or kicked from a tee, not from the toe of another player.  The ball will always be

         punted from the 20 yard line.


E. Timing

     1. A varsity game will consist of two thirty (30) minute halves and a five (5) minute halftime.

     2. Time will be continuous for the first 28 minutes of each half.  Only team and official

         timeouts and any scores will stop the clock.  Approximately two minutes before the end of

         the half, the referee shall stop the clock and inform both captains of the time.  The clock

         will restart on the snap.

         a. All Junior Varsity games will consist of two twenty (20) minute halves and a five (5)

             minute halftime.

         b. Time will be continuous for the first 18 minutes of each half.

         c. All other rules for Junior Varsity will be the same as Varsity.

     3. Each team gets two (2) timeouts per half.  Teams will receive an additional timeout in an

         overtime game. No timeouts carry over into the second half or overtime.

     4. The ball must be put in play no more than 25 seconds after the official has signaled the

         “ready for play” whistle.

     5. During the final two minutes of each half, the clock will stop for the following:

         a. Incomplete legal or illegal forward pass—starts on the snap.

         b. Out of bounds-starts on the snap.

         c. Penalties—starts depending on previous play (Exception: Delay of game—starts on snap)

         d. Touchdown-clock restarts on opponents next snap from scrimmage.

         e. Safety-starts when the free kick is legally touched.

         f. Team timeouts—clock restarts on the snap.

         g. Official’s timeout—starts at his/her discretion.

         h. Touchback-clock restarts on the snap.

         i. First downs-clock restarts depending on previous play.

         j. Change of possession-clock restarts on the snap.

         k. Inadvertent whistle—starts on the ready.

         l. First touching on a free kick and ball strikes ground—starts on the snap.

F. Scoring

    1. Each touchdown is worth six (6) points.  After a score, the player who scored will be

        required to raise their hands and allow the official to pull their flags off.  If they do not come

        off, the score will be disallowed and the team will be penalized accordingly and the player

        will be ejected for flag tampering.

    2. Extra points will be as follows:

        a. attempts from the 5 yard line will be for one point (run or pass).  Attempts from the 10

            yard line will be for 2 points (run or pass), attempts from the 15 yard line will be for 3

            points (run or pass),  Officials will put the ball on the 5 yard line unless the scoring team

            requests a change.


G. Game rules

     1. The offensive team is responsible for the ball.  They must bring the ball back to the huddle. 

         The referee will place ball markers only.

     2. The quarterback cannot run the ball when the ball is within five yards from the first down

         (to go), or five yards from the goal line.  (Girls-7 yards) After a touchdown and extra point

          try, or touchback, the ball will be placed on the 15 yard line, first and line to gain.

     3. A team shall have a series of four consecutive downs to advance to the next zone line to

         gain (and earn a first down).  Upon entering a team will be awarded a new series of downs.

     4. Each member of a team is eligible to receive a pass unless the player voluntarily goes out of

         bounds during the play.

     5. The center, after assuming the position for the snap and adjusting the ball, may not move

         nor change the position of a ball in a manner simulating the beginning of a play.  The ball

         must be snapped in one continuous motion, not necessarily between the center’s legs.  If the

         center does not snap the ball between his or her legs, the ball must stay parallel to the

         ground with the center not straddling the ball.  The penalty will be off-sides.  The player

         receiving the snap must be two yards off the ball for a scrimmage play and 1 yard off for a

         punt.  Penalty will be illegal procedure.

     6. Before the snap, all offensive players must come to a complete stop for at least 1 full

         second.  Only one offensive player may be in motion, and may not be moving towards the

         opponents goal line at the time of the snap.  If two or more players go in motion before the

         snap, then there is considered a shift and all players must come set for one full second prior

         to the snap.   

     7. For a legal catch, a pass receiver must come down with at least one foot in bounds.

     8. There will be a five-yard no run zone for the quarterback from the goal line or any first

         down marker (boys) unless there is a handoff or pitchout, then anyone can rush.

         a. For girls, there will be a seven-yard no run zone for the quarterback from the goal line or

             any first down marker unless there is a handoff or pitchout, then anyone can rush.

         b. There is a seven-yard no rush zone for girls.

     9. All offensive players must be momentarily within 15 yards of the ball.  It must be clear who

         the seven offensive players are on each play.  The intent of this rule is to eliminate all

         sleepers or hideout plays.

    10. Fumbles:

         a. Fumbles are dead when the ball touches the ground.

         b. The ball is put into play at the point where the ball first touched the ground.

         c. Any other player catching the ball may advance any passed or fumbled ball that does not

             touch the ground

         d. A ball fumbled into the offensive teams own end zone will result in a safety.  If the ball is

             fumbled into the opponent’s end zone the result is a touchback (opponent’s ball on their

             15 yard line).

    11. An opponent may not attempt to strip the ball from an offensive player.


H. Flag Belt Removal

     1. When the flag belt is taken from the runner, the down shall end and the ball is dead.  A

         player who removes the flag belt from the runner should immediately hold the flag belt

         above his/her head to assist the official in locating the spot where the “tackle” occurred.  A

         ball carrier is considered de-flagged when the clip of the flag belt becomes detached, not

         where the belt falls to the ground.

     2. If a flag belt inadvertently falls off, a one-hand tag between the shoulders and knees

         constitute a tackle

     3. The ball becomes dead when:

         a. legal de-flagging occurs

         b. The ball carrier touches the ground with anything but their hands or feet.

         c. A fumble hits the ground

         d. In an attempt to remove the flag belt from the ball carrier, defensive players may contact

             the body of an opponent with his/her hands.  A defensive player may not hold, push or

             mow the ball carrier down in an attempt to remove the flag.

         e. No player shall attempt to steal the ball, trip an opponent, contact an opponent from the

             ground, make unnecessary contact with the opponent, deliberately dive or run into the

             opponent or tackle the ball carrier. (Penalty: personal foul of 10 yards; if flagrant foul,

             possible ejection)

     4. A run ends where the flag is pulled, not where the ball is.

 I.  Screening

     1. Blocking, as in regulation tackle football, is prohibited.  A screen block shall take place

         without contact.  The screener will be allowed to set screens as follows: girls with their arms

         crossed protecting their chest area and boys with their arms crossed protecting their groin

         area.  A blocker may use his/her hand or arm to break a fall or retain his/her balance.  A

         player must be on his/her feet before, during and after screen blocking.   Penalty fouls are

         10 yards.  Screening block must be set with no movement behind the line of scrimmage at

         the time of the snap.  Downfield screens must be set without movement before the ball

         carrier gets within 5 yards of the screener.

J. Protected scrimmage kicks (punts)

    1. Punts must be announced before the ball is ready for play.  The kicking team must have 4

        players on their line of scrimmage.  Punts must be snapped from the center.  The punter must

        be at least one yard off the line of scrimmage upon receiving the snap and must punt the ball

        immediately.  There will be no movement by the offensive players until the ball is kicked. 

        Penalty: false start (5 yards)

    2. Defensive players may not enter neutral zone until the ball is kicked.  The receiving team

        may advance the ball after it touched the ground.  However, if the ball hits any player and

        then touches the ground, the ball is dead at the spot.

    3. Quick kicks and fake punts are illegal.

K. Overtime

    1. All games that end up in a tie will have overtime.  The field captain shall be brought together

        and a coin toss will be conducted.  The winner of the toss shall be given the option of either

        offense or defense.  Each team will be given 4 downs from the same 10-yard line to score a

        touchdown.  If the first team scores, the second team will still have 4 downs to attempt to

        win or tie the game.  If the defense intercepts the ball and returns it for a touchdown, the

        game will be over.  If not, the ball will be placed on the 10-yard line to begin the series of 4 \        

        downs.  Conversion attempts will be the same as in regulation play.

    2. The overtime will be for two sets of downs only.  After double overtimes, teams must go for

        two or three points.  Overtime will continue until there is a winner.


L. Clarification

     1. A defensive player may or may not remove an offensive player’s flag when the offensive

         player does not have the ball.  Similarly, the defensive player may not remove the

         quarterback’s flag after the ball has been thrown.  Penalty: illegal flag belt removal (10

         yards)

     2. A defensive player may not remove an offensive receiver’s belt prior to the receiver

         touching the ball.  Penalty: defensive pass interference (10 yards, automatic first down).  A

         defensive player mist avoid running into the quarterback behind the line of scrimmage.  If a

         defender contacts the passer’s hand or arm, whether or not he/she touches the pass, it is

         roughing the passer. Penalty: 10 yards, automatic first down

     3. A player may not fasten his/her uniform or belt other than prescribed in the rules.  Penalty:

         intentionally tampering with flag belt (10 yards, automatic disqualification

     4. Any dead ball penalty on the defense occurring during a touchdown or a successful

         conversion will be assessed on the next play from scrimmage at the 15 yard line.

     5. An offensive player may not stiff arm or guard his/her flags by blocking them with their

         hands or the ball.  Penalty: flag guarding (10 yards from the spot of the foul)

     6. When an official blows an inadvertent whistle, the ball is dead at the point when the whistle

         was blown.  The team, against which the inadvertent whistle was blown, has the option of

         accepting the play or replaying the down.

     7. Spiking the ball and excessive celebration are considered unsportsmanlike conduct. 

         Penalty: 10 yards

M. Summary of fouls and penalties

     1. loss of 5 yards

         a. delay of game

         b. illegal snap

         c. false start

         d. encroachment

         e. illegal procedure

         f. illegal forward pass (from point of pass and loss of down)

         g. intentional grounding (from point of pass and loss of down)

         h. helping the runner (grasped, pushed, or pulled by teammate)

         i. No mouth piece at the time of the snap

     2. Loss of 10 yards

         a. delaying the start of either half

         b. illegal participation

         c. Offensive pass interference (loss of down)

         d. Defensive pass (automatic first down)

         e. illegally secured belt on touchdown (automatic first down)

         f. Attempt to steal the ball from the carrier

         g. Hurdling or diving (from the spot of the dive)

         h. Unsportsmanlike conduct (disqualification)

         i. Illegal conduct

         j. Roughing the passer

         k. flag guarding

         l. illegal batting

        m. illegal flag belt removal

        n. personal foul

        o. intentionally tampering with the flag

N. Ball: Regular intermediate, youth or junior sized football shall be used.


O. Mercy Rule: if at any time a team is up by 28 points, the team that is behind will start with the

     ball at the midfield line.  Every time a team is up by 28 points and stops the opposing team

     from getting a first down or score, the ball will be put back at midfield and a new series will

     start over again.  If at any time the team that is behind scores, and the difference falls below 28

     points, the game will be played normally until the 28 point rule comes into effect again.  The

     defensive team that intercepts the ball may run it back for a touchdown.  When a team is up by

     28 points, interceptions cannot be run back. The play is over.

  P. Tournament Rules

     1. Same as regular season except:

         a. No kickoffs—offensive team will start from the 15 yard line.

         b. 20 minute game—team change sides after 10 minutes

         c. ties—in overtime, teams will each get one down for the extra point.  Teams will have the

            option of going for one, two or three points.  This process will continue until the tie is

            broken.

Q. All-Conference Mass: There will be two (2) representatives from each school’s varsity team

     present at the All-Conference mass.  No school team is permitted to send more than two (2)

     players.  Players must be present at the mass to receive an All-Conference medallion.  It is the

     responsibility of the coach to make his players aware of this event.  This event will take place

     the first weekend in May.

R. Reporting scores: See standing rules-Article, XI, Letter K.

S. Officials: all games must have at least two officials.