Conference
Rules 2011-2012
Standing Rules-Boys Baseball
1.
Varsity:
a.
No new inning will start after 2 hours of the official start of the game (7
inning
games)
b.
Base distances will be eighty (80) feet.
c. The pitching plate will be a distance of
fifty-four (54) feet from the back point of
home plate
d.
Ties: One (1) additional inning will be played if a tie exists and the end of
regulation play. If a tie still
exists, each team will be credited with a tie (1/2 win,
1/2 loss). No additional innings
may be played to break a tie beyond the one
permitted.
e.
A ten run rule will be in effect after 4 ½ innings for varsity games.
f. The losing team will be
permitted to play out their half of the inning.
2.
Junior Varsity:
a.
Games will last a regulation of six (6) innings. No new inning will start after 1
hour and 45 minutes after the official start of the game.
b.
Base distances will be seventy (70) feet.
c.
The pitching plate will be a distance of forty-six (46) feet from the back
point of
home plate
d.
A ten run rule will be in effect after 3 ½ innings for junior varsity
games. The
losing team will be permitted to play out their half of the inning.
e.
Ties: One (1) additional inning will be played if a tie exists and the end of
regulation play. If a tie still
exists, each team will be credited with a tie (1/2 win,
1/2 loss). No additional innings
may be played to break a tie beyond the one
permitted.
3.
Primary:
a.
Games will last a regulation of five (5) innings. No new inning will start after 1
hour and 30 minutes after the official start of the game.
b.
Base distances will be sixty (60) feet.
c. The
pitching plate will be a distance of forty (40) feet from the back point of
home plate.
d.
Ties: One (1) additional inning will be played if a tie exists and the end of
regulation play. If a tie still
exists, each team will be credited with a tie (1/2 win,
1/2 loss). No additional innings
may be played to break a tie beyond the one
permitted.
e.
A ten run rule will be in effect after 2 ½ innings for primary games.
f. The losing team will be permitted to
play out their half of the inning.
g.
Runners are not allowed to steal on the pitcher. Runners must stay on the base
until the ball crosses home plate.
B. Molded shoes are mandatory. Steel spikes are not permitted, only molded
rubber
cleats. Screw in cleats will be
allowed, if the screw is part of the cleat and does not
have a
metal tip. Any athlete that steps onto
the field wearing metal cleats after the
game has
officially started will be ejected from the game and not be permitted to
reenter
the game. If the team does not have
enough players to replace the ejected
players,
the team will forfeit the game. Jewelry
may not be worn by any player and the
use of
any tobacco products is prohibited in the dugout and on the field by any player
or coach.
C. Pitching limitations:
1.
Pitchers may pitch no more than ten (10) innings in one week. A week is
determined as the span of time from the first day the player pitched and
including
the
seventh day, thereafter. One pitch
constitutes an inning.
2. Any
player who pitches in a game and who subsequently assumes another defensive
position or for whom a defensive substitute is assigned may not return
to pitch in
the
same game.
3. Varsity:
a.
Pitchers may pitch no more than seven (7) innings in one day.
b.
Pitchers who pitch more than two (2) or three (3) innings in one day may not
pitch again until they have one
received one full days rest, four (4) or five (5)
innings pitched must have two (2) full days rest, and six (6) or seven
(7) innings
pitched have three (3) full days rest.
4. Junior
Varsity:
a.
Pitchers may pitch no more than six (6) innings in one day.
b.
Pitchers who pitch three (3) innings or less in one day may not pitch again
until they
have received one full days rest.
c.
Pitchers who pitch more than three (3) innings in one day may not pitch again
until they
have received two full days rest.
d.
No curve balls are permitted in order to protect the arms of the young
athletes. If a curve
ball is thrown, it will be called a no pitch. A warning will be given to the pitcher and
coach. A second curve ball
thrown by the same pitcher will result in the ejection of the
pitcher.
5. Primary:
a.
Pitchers may pitch no more than three (3) innings in one day.
6. These
pitching rules exist for the safety of the athlete. Violation of any pitching rule will
result in an automatic, mandatory forfeit.
7. In
the case of an officially incomplete game where the game is made-up at a later
date (as
per
rule book), the pitching rules for maximum innings in a game will not be
cumulative.
Pitching rules for rest between games and weekly pitching limitations
will still be in effect.
D. Interrupted game: A game which cannot be
completed (3 ½ innings for junior varsity, 4 ½
innings
for varsity, and 2 ½ innings for primary) due to darkness, inclement weather,
or
mechanical failure will be treated as a suspended game and resumed from
the point of
suspension with the lineup and the batting order at the moment of
suspension, subject to the
rules of
the game and standing rules of this conference which applied at the time.
E. All-Conference Mass: There will be two (2)
representatives from each school’s varsity team
present
at the All-Conference mass. No school
team is permitted to send more than two (2)
players. Players must be present
at the mass to receive an All-Conference medallion. It is the
responsibility
of the coach to make his players aware of this event. This event will take place
the
first weekend in May.
F. Acceptable baseballs are as follows:
Wilson-Little League (1074), Senior Little League (1072),
Pony League
(1075) and (1076). Spalding-Little
League (41-132) and Rawlings-Little League
(RLL). For rule interpretations
on other baseballs contact the commissioner.
The home team
MUST
provide two new official baseballs for each contest.
G. Reporting Scores: See standing
rules-Article, XI, Letter K.
H. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in increments of $25.00 for
subsequent ejections.
Additional penalties may be imposed by the Executive Board.
3. It is
the responsibility of the home team to report any and all ejections in that
game to the
commissioner within 24 hours.
Standing Rules-Girls
Basketball
A.
1. The
Junior Varsity foul line is the same as the Varsity foul line.
2. The
basketball must meet these standards: circumference will be 29 inches and the
weight
will
be 18 to 20 ounces.
B. In Junior Varsity play, the trailing team may
press during the last two minutes of each half.
All other
standing rules will be the same as for the boys.
C. If a team is winning by 20 points or more in Junior
Varsity or 25 points in Varsity in the
second
half, the winning team must play defense from within the 3 point arc. The first
violation for extending beyond
the arc is a warning. A second violation
or more will be a
technical
foul.
D. Reporting scores: See standing rules-Article, XI,
Letter K.
Standing Rules-Boys
Basketball
1.
Quarters are six (6) minutes long.
a. If
a team is winning by 20 points or more in Junior Varsity or 25 points or more
in
Varsity in the second half, the winning team must play defense from
within the 3 point
arc. The first violation for extending beyond the arc is a
warning. A second violation or
more will be a technical foul.
1. Junior Varsity may press at any time during the game. Primary teams may press
during the last two minutes of each half only if they are trailing.
2. The foul line for primary boys shall be the same as varsity.
b.
If a team is winning by 30 points or more at the end of the first half, then
the second
half will be played with a running clock (running time). If the winning team does not
have a 30 point lead at halftime but acquires a 30 point lead during the
second half, the
remainder of the game will be played with a running clock.
c.
Either or both stipulations in sections a and b above may be waived by
agreement of both
coaches. Once an agreement is
made to waive either or both sections the agreement
cannot be rescinded later in the game.
2.
Visible means of scoring, time-keeping and an official game book must be
provided by the
home
team. The official timekeeper and
scorekeeper will perform their duties from a
neutral table set between each team’s bench. If a visible clock is not available, the home
team
forfeits the game. If the home team
does not have a visible clock they should contact
the
visiting team in advance to make other arrangements.
3. The
home team must provide an alternating possession arrow.
4. The
three-point field goal will be in effect for varsity games only if the lines
are visible.
5. The
official ball for Junior Varsity and Primary play will be the same as that used
in girls
competition: : circumference will be 29 inches and the weight will be 18
to 20 ounces.
6.
Double-rimmed baskets are prohibited by rule.
Chain nets are not permitted (must be white
net
cord).
7.
Recent rule changes:
a.
Personal and technical fouls are combined for player disqualification (rules:
2-8-3; 2-11;
4-14)
b.
The bonus (one and one) shall begin on the 7th team foul of each
half. Both personal and
technical fouls shall count as team fouls (rule: 4-8)
c. Two
technical fouls by any player or bench personnel (other than the head coach)
shall
result in the individual’s ejection from the game (rules: 10-2, 3, 4,
5).
d.
Only two coaches may be on the side of the teams during competition.
B. Ties: In the case of a tie, a three (3)
minute overtime period will be played in its entirety. If
the tie
continues another overtime period will be played. This process is continued until a
winner
is determined.
C. All-Conference Mass: There will be two (2)
representatives from each school’s varsity team
present
at the All-Conference mass. No school
team is permitted to send more than two (2)
players. Players must be present
at the mass to receive an All-Conference medallion. It is the
responsibility of the coach to make his players aware of this
event. This event will take place
the
first weekend in May.
D. Reporting scores: See standing
rules-Article, XI, Letter K.
E. Playoffs (Varsity Only)
1.
Varsity boys and girls
a.
The top four finishers in the final league standings of all the four
classifications will
make the playoffs.
b.
The top four from the 4-A schools, the top four from the 3-A schools, the top
four from
the 2-A and 1-A schools together
c.
The top four seeds will host a home game,
1. The third and fourth seed play away.
2. The first and second seed will host a semifinal game with the first
place team hosting
the fourth seed. The second
seeded team will host the third seed.
a. If there is a tie for the fourth seed there will be a play in game
before the playoffs
start.
3. The playoffs will take place in December, before the Christmas break.
4. The championship will be played on a Saturday in a gym.
5. The Conference will cover the cost for the officials for the
championship games.
a. Visiting teams may pay for a second official in preliminary rounds or
accept the
home teams official only.
6. Any team that does not complete the season will not be eligible for
the playoffs.
7. Varsity season will start the last week on October.
8. Playoffs will only take place in sports seasons where there are 15
schools or 15 teams
registered.
F. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in increments of $25.00 for
subsequent ejections.
Additional penalties may be imposed by the Executive Board.
3. It is
the responsibility of the home team to report any and all ejections in that
game to the
commissioner within 24 hours.
Standing Rules-Cheerleading
A. Competition Format
1. The
conference will sponsor 4 cheerleading tournaments
a.
The first tournament shall be a cheer/chant competition
b.
The second tournament shall be a dance competition
c.
The third tournament shall be a cheer/dance competition
d.
The fourth competition will determine the Conference championship. All team members
that participate at the competition will receive a ribbon (superior,
excellent or good
rating). This shall be a dance
or a cheer/dance competition.
e.
Conference champion will be based on the total number of points from all four
competitions.
B. Team Provisions
1. A team will less than 6 or more than 22
competitors will be penalized 10 points.
No team
may
exceed 25 competitors. There will be no
more than 22 medallions awarded at any
competition.
2. Teams
may not have mascots.
3. Teams
must be in clean, full-season uniforms.
4. Teams
shall sit together at a designated area and support the other teams as they
perform
their cheers.
5. No
make-up (including hair glitter), nail polish or jewelry may be worn.
6. Gum
chewing is prohibited.
7. No
gimmicks are permitted (i.e. face point, head or wrist bands, etc). Signs are
permitted
(no
larger than 24” x 24”)
8.
Varsity teams may be composed of students in the 8th grade or under;
Junior Varsity teams
may
be composed of students in the 6th grade or under; Primary teams may
be composed of
students in the 4th grade or under.
9. Only
two coaches may be on the side of the teams during competition. The commissioner
shall be responsible for enhancing the preceding rules.
C. Presentation
1.
Cheer-Chant competition: Each team will perform a routine, which shall not
exceed 3
minutes in duration. Ties will
not be broken.
2. Dance
competition: Ties in competition will remain ties.
3.
Cheer/dance competition: Each routine will consist of ½ cheer-chant and ½
dance.
4. The
music may not exceed 1:30 (one minute and thirty seconds). If the music time exceeds
the
time limit, there will be a five (5) point deduction per judge.
5. Teams
must start in the competition area with both feet on the ground. Teams may line-up
anywhere in the competition area.
6. All
introductions are considered part of the performance.
7. All
musical selections should be placed on a cassette tape or CD. The coach is responsible
for
the music content selected. It should
be made in good taste and must be in harmony with
the
principles of the ACC. Inappropriate
music will be terminated and the team disqualified.
8. There
shall be no spectators in the performance area or the judges table.
9.
Coaches are not permitted in the competition area or near the judges table.
10. There
shall be no coaching during a competition routine. Any team that is coached during a
routine will be penalized 10 points.
D. Timing
1. Each
team will have three (3) minutes to perform their routines.
2.
Timing will commence as soon as the first team member steps on the court
(cheer-chant) or
the
team is set and the first note of music is played (dance). In the cheer/dance competition
the
timing will start in one of the two ways previously mentioned depending on the
method
which the team has selected to begin their routine.
3.
Timing of the presentation will end when the final cheer or routine has been
completed. If
an
exit ends a team’s performance, the timing will conclude when the last team
member
exits the court. If a dance
routine ends a team’s presentation, timing will conclude when the
music stops.
4. See
section C, number 3 for restriction of musical portion length in combined
competition.
5.
Violation of each and any timing regulation will result in a five (5) point
deduction per
judge.
E. Interruption of Performance
1. In the
event the presentation of any team must be interrupted due to the failure of
tournament
equipment or facilities, the team affected will be permitted to present
their routine from the
beginning of the dance or cheer-chant in
which the interruption occurred.
2. In the
event the presentation of any team must be interrupted due to the failure of
the team’s
equipment or supplies, the team must either continue or withdraw from
the competition.
3. In the
event anyone is injured or otherwise incapacitated during the routine, the team
must
either continue the presentation or withdraw from the competition. The commissioner has
the
right to temporarily stop the presentation due to injury.
F. Judging Criteria
1. The
judges will score the teams according to the following judging criteria and
point system:
Projection
(10 points)
a.
Voice and eye contact-5 points
b. Facial
expressions-5 points
Fundamental
Skills (35 points)
a.
Motions-20 points
b.
Jumps—15 points
Overall
Effect (35 points)
a.
Degree of difficulty—20 points
b.
Originality and choreography-15 points
Group Techniques (20 points)
a.
Timing and rhythm—10 points
b.
Formations and spacing—10 points
2. There
will be four judges scores computed with the lowest of the four scores being
dropped.
The
conference will provide independent judges for all competitions.
3.
Inappropriate moves will merit a 5 point deduction (no back and forth thrust
movements)
G. Safety Regulations: The safety regulations
will follow the new elementary school policy
which is
as follows: While practicing or cheering as a representative of one of the
elementary
schools
of the Archdiocese of Miami, all cheerleaders or pom-pom squad members must
have,
at
least, one foot on the ground during any formation or activities. This policy is concerned
with
pyramid building and such activities.
It is not meant to hinder normal jumping that it is
initiated from the floor. Any
violation of the safety regulations will result in automatic
disqualification.
H. Pre-Season
Meeting: There will be a mandatory pre-season meeting for all coaches and
athletic directors.
I. All
cheerleading head coaches must be at least 18 years of age and out of high
school.
J. All-Conference Mass: There will be two (2)
representatives from each school’s varsity team
present
at the All-Conference mass. No school
team is permitted to send more than two (2)
players. Players must be present
at the mass to receive an All-Conference medallion. It is the
responsibility of the coach to make his players aware of this
event. This event will take place
the first
weekend in May.
K. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional
game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in increments of $25.00 for
subsequent ejections.
Additional penalties may be imposed by the Executive Board.
Standing Rules-Cross Country
A. Team and Game Provisions
1. A
team will consist of, at least, five (5) runners and all runners must wear the
identical shirt.
2. Girls
will run prior to boys in each division (Primary, Junior Varsity, and Varsity).
3. Boys
and girls will run a course of 2 miles.
All Junior Varsity teams will run a course
distance of 1 ½ miles The
primary course distance is 1 mile.
4. Each
runner to cross the finish line will be assigned a number starting at one (1)
for the first
finisher. Each team’s score will
be the sum of the finishing numbers of that team’s top five
(5)
finishers, only. Meet champions will be
the team in each division with the lowest score.
5.
Primary runners may only run in Primary and Junior Varsity races.
B. Invitationals
1. The
host school is responsible for disseminating information about their meet to
member
schools and for providing awards to individuals in each division in
accordance with ACC
guidelines.
2. There
shall be no non-member schools participating in ACC sanctioned invitationals.
3. The
host school must provide adult spotters along the course.
C. Conference Championship Meet
1. Will
be held at a neutral, approved site when available at the conclusion of the
season.
2.
Sponsorship of this shall be given to a high school program or other
independent
organization, if possible.
3. Any
member school which has participated in, at least, three (3) ACC sanctioned
meets
shall be eligible to participate.
Teams which will participate must have registration fees
paid
within four (4) weeks of the meet.
4. Each participating
school will be permitted to field one team of no more than seven runners
in
each division in the championship race.
An open race will be provided for all other
runners in each division. To be
eligible to receive a 1st place or 2nd place award in the
open
race, the school must have fielded a team in the championship race at
the same level. There
is
no team award for the open race. A
runner may not participate in both the championship
race
and the open race.
5.
Championship Race: ribbons will be awarded to the top thirty (30) individual
finishers and
team
results in each division will determine the ACC champion and runners-up.
Participation ribbons will be awarded to all other finishers.
6. All
Conference honors will be awarded to the top 10 (ten) finishers in each
divisional
championship race (first through tenth place).
D. Tri-County Championship
1. Each
school must have one team of seven runners per division of Junior Varsity and
Varsity
boys
and girls.
2.
Runners may only run in one division.
E. All-Conference Mass: The top ten (10)
finishers in the varsity division will be honored at the
All-Conference mass the first weekend in May. It will be the responsibility of the coach to
inform
his or her runners of this event. Any
school not having a runner finish in the top ten
may have
two (2) runners represent their school per varsity division.
F. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in increments of $25.00 for
subsequent ejections.
Additional penalties may be imposed by the Executive Board.
Standing Rules-Soccer
A. The official ball for conference play shall be size
5 for Varsity and size 4 for JV and Primary.
Shin
guards are required equipment. No metal
cleats are permitted. Any athlete that
steps
onto the
field wearing metal cleats after the game has officially started will be
ejected from the
game and not reenter the game. If the team does not have enough players to
replace the
ejected
players, the team will forfeit the game.
Only rubber (molded) cleats are permitted.
Screw in
cleats will be allowed, if the screw is part of the cleat and does not have a
metal tip.
B. Each game will consist of two (2) thirty minute halves.
1. Mercy rule: If the team is up by eight (8) goals by halftime or any time there after, the game is over.
2. Junior Varsity boys and girls will play eight on eight.
3. Varsity playoffs only: In the event of a tie, teams will continue to play multiple of two (2) five minute periods until there is a winner.
There will be no penalty kicks. This will take away from the team concept.
C. It is required that at least one official be
present at every conference game. The
linesman may
be used.
D. Both teams have to be on the opposite side of the
spectators. Coaches need to wear some
type
of
identification as a coach. Only two
coaches may be on the side of the team during
competitions.
E. Ties: There will be two 5 minute overtime halves,
changing halves at the half for Varsity and
Junior
Varsity only. No sudden death rule
applies during the overtime periods.
Tie scores at
the end
of the overtime period will remain. Teams will
have penalty kicks until there is a winner.
F. Teams will be awarded three (3) points for each
win and one (1) point for each tie. The
conference championship will be awarded to the team with the highest
total score at the
conclusion of the season.
1. five
on five
2. field
100 feet x 80 feet
3. four
eight minute quarters (running time)
4. tie
games will remain tied
5.
Balls
that go out of bounds are kicked in not thrown in
6. Balls
stopped by the keeper may not be thrown or kicked past midfield. The penalty is an
indirect free kick from midfield by the opposing team.
7. All
penalty kicks are indirect unless it is inside the box, then the penalty kick
becomes a
direct kick from 20 feet out.
8. On
all indirect kicks, defense must be back at least 10 feet.
9. Goal
is 9 feet wide by 6 feet high
10. Goalie is 20 feet wide and 10 feet deep.
11. Teams will be awarded three (3) points for a win and one (1) point for a tie.
12. Teams will be awarded one (1) goal for every goal up to three.
13. Teams will be awarded one (1) point for a shutout.
1.
Varsity boys top four finishers in the final standings for each classification
(4A, 3A, 2A,
1A)
will make the playoffs.
a.
Format will be the same as varsity basketball.
b.
Championship matches will take place the last Saturday in February.
c.
Playoffs will only take place if 15 schools or 15 teams are registered for the sport.
I.
All-Conference Mass: There will be two (2)
representatives from each school at the All
Conference mass. No school team
is permitted to send more than 2 players.
Players must be
present
at the mass to receive an All Conference medallion. It is the responsibility of the coach
to make
his or her players aware of this event.
This event will take place the first weekend in
May
J.
Reporting Scores: See standing rules-Article, XI, Letter K.
K. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional
game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in increments of $25.00 for
subsequent ejections.
Additional penalties may be imposed by the Executive Board.
Standing Rules-Swimming
A. The conference champion in each division will be
determined by a conference-wide meet.
This
meet will include the following events: 25 yard freestyle, 25 yard backstroke,
25 yard
breaststroke, 25 yard butterfly, 100 yard individual medley, two relays,
and the 4x25 freestyle
relay. Divisions will be set up
according to ACC guidelines.
Standing Rules-Tennis
1. A team
will consist of five (5) singles players and two (2) doubles teams. Single players
may
also make up the doubles teams.
2. Each
singles player and doubles team will compete in a one (1) set match.
3.
Singles and doubles teams will be seeded and play the corresponding seed on the
opposing
team. Seeding is determined by
the coach.
4. First
individual or doubles team to win six games will win the set and the match
providing
the
opposing individual or team has not won more than four (4) games. In the event that the
opposing team has won five (5) games an additional game will be
played. If there is a 6-6
tie
at the conclusion of this game, a nine (9) point tie-breaker will be
played. Best-of-nine
wins
the set and match.
5. The
school which wins four (4) of the seven (7) matches, in any combination, will
be
declared the winner.
6. No
unplayed matches need to played or concluded once a team has won the four (4)
matches. They may be played out of courtesy.
B. Conference Championship Tournament: The conference champions
will be determined at a
one day
tournament.
1.
Singles and doubles teams will be seeded and play the corresponding seed on the
opposing
team. Seeding will be determined
by the commissioner or by a committee of coaches (if the
commissioner’s school is involved)
Standing Rules-Track and
Field
1.
Participation Limitations: A contestant may be entered in a maximum of four (4)
events per
day. All four events may be
running events.
2.
Entry Limitations: A school may enter one team only per division but may have up
to three (3) contestants
per event and one (1)
relay team per event.
3.
Substitution: Alternates may substitute for a participant in the same event on
the day of the
meet. Substitutions for relay
team members may be made at the coaches meeting on the
morning of the meet.
4.
Reporting: Contestants (participants and alternates) must report to the starter
(judge) of
his/her event as scheduled. Contestants
who fail to report to the starter prior to the start of
competition in that event will not be allowed to participate and the
alternate will be
substituted (if available).
5.
Disqualification: A contestant who violates any of the participation rules, or
who
participates in an event for which he/she has not been officially
entered, or participates
under an assumed name or for another contestant will be disqualified
from the entire meet
and
will have all points earned removed from the team score and any individual
awards
acquired rescinded. Points and
awards will be recalculated for all events affected by the
disqualification.
6. Jury of Appeals: Final decisions on all
protests rests with the jury of appeals.
B. The list
and order of events will be the same at all meets and will be in accordance
with NF
rule
book. Field events will precede track
events. The track events will be held
in the
following
order: 60/100 low hurdles, 100 meter dash, 1600 meters (mile run), 4x100 meter
relay,
400 meters, 800 meters, 200 meters, 4x400 meter relay, the 4x800 for varsity
only will
be run
during the field events.
C. Point
system:
Point scoring will be in accordance with the New National and FHSAA
Scoring. Total points scored in
the final heats of each event by each team will determine team
trophy
winners.
Individual scoring: 10, 8, 6, 5, 4, 3, 2, 1 Relay Scoring: 10, 8, 6, 5, 4, 3, 2, 1
D. Events:
1.
Varsity:
a.
Field Events: shot-put (8-lb), running long jump, discus and high jump
b.
Track Events: 110 meter low hurdles, 100 meter dash, 1600 meters (mile run),
4x400
meter relay, 4x100 meter relay, 400 meters, 800 meters, 200 meters, 4x800 relay.
2.
Junior Varsity:
a.
Field Events: shot-put (6-lb), running long jump, discus and high jump
b.
Track Events: 60 meter low hurdles, 100 meter dash, 1600 meters (mile run),
4x400
meter relay, 4x100 meter relay, 400 meters, 800 meters, 200 meters,
sprint medley relay.
3.
Primary:
a.
Field Events: long jump
b. Track Events: 100 meter dash, 4x100 meter relay, 400 meters, 800 meters, 200 meters, 1600 meters.
c. Primary runners may not run in Varsity events, same as Cross Country.
E. Conference Championship:
1. The
registration date for the conference championship meet will be announced by the
track
commissioner. No registrations
will be accepted after the deadline.
2. Total
points scored in each event by each team will be determined the conference
champion
and
runner-up in each division.
3.
Ribbons will be awarded to the top six finishers in each event.
4.
All-Conference honors will be awarded to the winner of each event.
5. The
Respect Life meet and the Conference Championship meet will be run the same
way.
One
Saturday will be for field events only and one Saturday will be for running
events only.
Total points of both field and running events will determine the team
winners.
6.
Points will be awarded to the top six finishers with the best times in all of
the heats or field
events.
7. Teams
may have two (2) teams for the Conference Championship.
8. The
top eight (8) finishers in the Conference Championship meet will qualify for the
Tri-County
championship in the Varsity division. The top (6) six finisher in the
Junior Varsity Conference Championships and the next
two (2) fastest times for
distance (long jump) in Junior Varsity or Primary will qualify for the
Tri-County Championships.
F. All-Conference
Mass: All of the varsity conference winners will be honored at the
All-Conference mass. It is the
responsibility of the coach to make his or her runners aware of
this
event. This event will take place the
first weekend in May. Any school not
having a
conference winner on the varsity level, may send two representatives for
track
G. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in
increments of $25.00 for subsequent ejections.
Additional penalties may be imposed by the Executive Board.
Standing Rules-Volleyball
A. A decision whether to have
one schedule for both boys and girls competition or two separate
schedules will be made when the total number of participants in each
category is known. All
teams
will play a head to-head competition.
B. Game
Provisions:
1. A
match will consist of two (2) twenty-five (25) rally point games, with a third
game if
needed up to 15 (fifteen) points.
The team which wins two or more games will be the
winner.
2. The
height of the net in girls competition will be 7 feet and in boys competition
it will be 7
feet, 4 ½ inches.
3. Each
team must provide two (2) linesmen for each match.
a.
Two officials for championship games, if possible.
b.
Adult line judges for championship games, if possible.
4. A
visible means of scoring must be provided by the home team.
5. Only
two coaches may be on the side of the team during competitions.
C. Playoffs:
1.
Varsity girls: the top four finishers in the final standings for each
classification (4A, 3A, 2A,
1A) will make the playoffs.
a.
The format will be the same as the varsity basketball playoffs
b.
The championship matches will take place the second to last Saturday in
October.
c.
Playoffs will only take place if there are 15 schools or 15 teams registered for the sport.
D. All-Conference
Mass: There will be two (2) representatives from each school present at the
All-Conference mass. No school
is permitted to send more than 2 players.
Players must be
present
to receive an All-Conference medallion.
It is the responsibility of the coach to make
his or
her players aware of this event. This
event will take place the first weekend in May.
E. Reporting
scores: See standing rules-Article, XI, Letter K.
F. Ejections
1. Any
player ejected from a game by the official will be ineligible to participate in
the next
divisional game in that sport.
2. Any
coach ejected from a game by the official must pay a $25.00 fine to the league
for the
first offense of the year and fines in increments of $25.00 for
subsequent ejections.
Additional penalties may be imposed by the Executive Board.
Standing Rules-Tournaments
1. Round-Robin
Phase
a.
Teams will be seeded into a section or court according to their regular season
records one
week prior to the tournament date.
The seeding will be such that no second place team in
a division will be seeded in the same section as the first place in the
same division.
b.
Teams will play a round-robin tournament among the other teams in the same
section or
court. Games will be won by the
first team to reach 15 points (not required to win by a
two point margin). The top two
teams in each section or court advance into the
championship phase of the tournament.
c.
This tournament may also be played as a pre-season tournament where all the teams
will
be seated by the luck of the draw.
2.
Tie-Breakers: The following system will be used to break ties in the
preliminary seeding
stage and after the round-robin stage
a.
Tie between two teams in the same division or section:
b.
First tie-breaker: results of head to head competition
Second tie-breaker: least average points allowed against common
opponents
Tie between two in different divisions (preliminary seeding stage only):
1. First tie-breaker: rank in the
division at the time of seeding
2. Second tie-breaker: least average points allowed against divisional
opponents
c.
Tie between three or more teams: all teams make the next round
3. Championship Phase (Double elimination)
a.
Teams will be cross-seeded such that the first place team in each section will
play a first
round game against the second place team of another section. Games are up to 15 points
(first team to reach 15 wins)
b. A
team which loses in the winners bracket will play its next game in the losers
bracket.
Teams which lose in the losers bracket are eliminated. The team which advances through
the winners bracket without a loss will play the team remaining in the
losers bracket after
all other teams have been eliminated.
A championship game will be played between
these two teams. The winners
bracket team need only one win against the losers bracket
team to win the championship.
The losers bracket team must defeat the winners bracket
team twice to claim the championship.
4. The
team which receives first has choice of sides.
If the game conditions are such that one
side
is more advantageous than the other (i.e. wind, sun) the teams will change
sides when
either team reaches 8 points.
5. A
roster must be submitted for any players which did not appear on the regular
season
volleyball roster.
6. The
competition will be governed by the same rules as the regular season with the
exception
of
the standing rules in this section.
7. If
schools have 2 teams registered in conference play, they may not combine teams
or take
players from either team to make one team for the tournament.
8. If a
school has one team registered in the conference, they may split that team into
two for
the
tournament.
B. Softball Tournament Format: The conference will
sponsor a slow-pitch softball tournament
for boys
and a fast-pitch softball tournament for girls. These two tournaments will be held as
all-day
tournaments.
1.
Round-Robin Phase:
a. The
morning round will consist of a round-robin phase with all teams divided into
as
many divisions as needed.
b.
Teams will be play each other within their division to determine seeding in the
double-
elimination phase.
c.
Tie-breaker: If a tie exists after three innings an additional inning will be
played to break
the tie. Ties remaining after
the additional inning will stand.
2.
Double-elimination Phase:
a.
The afternoon round will consist of a double-elimination phase with all teams
cross-
seeded according to their standing in the round-robin phase.
b.
Tie-breaker: If a tie exists after three innings of play, additional innings
will be played to
until
the tie is broken. The additional
inning will start with a runner on second base, that
being the last out of the inning.
c. A
team which loses in the winners bracket will play its next game in the losers
bracket.
Teams which lose in the losers bracket are
eliminated. The team which advances
through
the winners bracket without a loss will play the team remaining in the
losers bracket after
all other teams are eliminated.
A championship game will be played between these two
teams. The winners bracket team need only defeat the losers bracket team
once to win the
tournament championship. The
winners bracket team needs to defeat the losers bracket
team once to win the tournament
championship. The losers bracket team
needs to defeat
the winners bracket team twice to claim the championship.
3.
Tie-Breakers (Double Elimination Seeding)
a.
Two teams: If two teams in the same division finish the round-robin phase with
identical
records, head-to-head competition will be the first tie-breaker. If these two teams tied in
head-to-head competition, a coin-flip will determine seeding.
b.
Three or more teams: If more than two teams in the same division finish the
round-robin
phase with identical records, best record in head-to-head competition
among the teams in
tie-breaker will determine seeding.
If a tie among three or more teams still exists, the
team with the least runs allowed in competition among the tied teams
will receive the
higher seeding. The team which
allowed the second least amount of runs will receive the
next
higher seeding, etc.
4. Team
and Field Provisions:
a. A
team consists of 9 to 10 players.
b.
Schools may field two teams in the tournament.
These two teams will play in different
divisions. Members of each team must
remain on that team for the duration of the
tournament.
c. A
roster is required for any player who has not been listed on the regular season
softball
(girls) or baseball (boys) roster.
All players must meet ACC eligibility requirements.
d.
Bases will be 60 feet apart and the pitching plate shall be 40 feet from home
plate for
girls and 46 feet from home plate for boys.
e.
Both teams must have scorebooks. For
teams not having scorebooks and having a
discrepancy in the score, the umpires ruling shall be final.
5.
Equipment
a.
The catcher must wear a facemask with throat guard. Girls must wear full protective
gear.
b.
Batters and runners must wear helmets with facemasks.
c.
Both baseball and softball bats are legal.
d.
Each team must provide one (NEW) softball (fast pitch (yellow)).
6. Game
Format
a.
All games will be 3 innings in duration with one additional inning played to
break ties
(round-robin phase). Additional
innings, in the double-elimination phase, will be played
until ties are broken. A ten run
rule will be in effect after 1 ½ innings for three inning
games.
b. A
team may bat the defensive line-up or the whole team. This decision must be made
before the game and may not be changed during the game.
c. A
designated hitter may not be used.
d.
Each batter will come up to bat with a full count. The batter will receive one
pitch. The
batter is out of advances based on fast pitch rules. This includes the dropped third strike
rule. Foul balls will be played
as an automatic out.
e.
In boys competition:
1. Pitches must be developed in a 6-12 foot arc. Any pitch not meeting this requirement
shall immediately and clearly be called “flat” by the umpire. A batter who swings at a
flat pitch does so at his own peril.
2. All swings must be full swings (no bunting).
3. No leads off bases or stealing is permitted. A player must be in contact with the base
until the batter makes contact with the ball. Any player who violates this provision
shall be called out by the umpire.
f.
In girls competition: fast pitch rules apply as in seasonal competitions.
g.
All teams, at the conclusion of each game, will report the results at the
tournament table
and determine the next opponent.
h.
All other game situations will be governed by National Federation rules. Judgment calls
by the umpire are final. Any
situation requiring a ruling not provided for in these
standing rules, if not agreed upon by both coaches, will be brought to
the attention of the
tournament director immediately.
His/her decision is final.
C. Tardiness:
1. The
starting time of the tournament will be determined at the beginning of
scheduling.
2.
Forfeit time is 1/2 hour after starting time.
Forfeit time is game time. Teams
that arrive
after the start of the tournament will forfeit any missed games.
3. Teams
which forfeit their games may play practice games with the other divisional
teams
during the robin-round phase provided the opposing coach agrees.
Standing Rules-Flag Football
NIRSA Flag Football Rules will govern play for any
rules not covered in these rules.
A. The Field: can be 80 yards long and 40
yards wide with the end zones ten yards deep.
The
field
can also be 70 yards long and 40 yards wide with the end zones ten yards
deep. With a
70 yard
field, you may have a 7 seven yard end zone if the regulation 10 yards is not
available.
B. Team requirements
1. Each
team consists of seven (7) players. A
team may start or play with a minimum of five
players.
2. The offensive
team must have 4 players within 1 yard of the line of scrimmage at the time
of
the snap.
3. The
designated team is located between the 20-yard lines, one yard off the
sidelines. This
area
is for players only.
4. The
spectator area is designated as five yards from the sidelines. Spectators are not allowed
inside the five-yard area.
C. Equipment
1. All
players must wear shoes. Rubber cleated
shoes and screw in cleats will be allowed, if
the
screw is part of the cleat and does not have a metal tip. Metal cleats will not be allowed.
Any
athlete that steps onto the field wearing metal cleats after the game has
officially
started will be ejected from the game and not be permitted to reenter
the game. If the team
does
not have enough players to replace the ejected players, the team will forfeit
the game.
2. All
shirts must be tucked in. No hoods are
allowed. Half-shirts must be 4” above
the waist.
Players
may not wear towels that hang from the waist or otherwise interfere with the
removal of a flag.
3. Flag
football belts are to be “pop belts” not Velcro and flags must be a different
color from
the
team uniform shorts.
4.
Jewelry may not be worn; including earrings, bracelets, watches and necklaces.
5.
Shorts or pants may not have pockets or belt loops.
6. All
players must have a mouthpiece.
D. Start of game
1.
Before the start of the game, the referee will conduct a captain’s meeting in
which he/she
will
designate which captain shall call the toss of the coin. The captain winning the toss
will
opt to do the following, either:
a.
To defer to the second half
b.
To choose whether his/her team will kick or receive
c.
To choose the goal his/her team will defend
2. The
captain not having the first choice of options shall exercise the remaining
option.
3. There
will be kickoffs at the beginning of each half and after a safety. All kicks must be
punted or kicked from a tee, not from the toe of another player. The ball will always be
punted from the 20 yard line.
E. Timing
1. A
varsity game will consist of two thirty (30) minute halves and a five (5)
minute halftime.
2. Time
will be continuous for the first 28 minutes of each half. Only team and official
timeouts and any scores will stop the clock. Approximately two minutes before the end of
the
half, the referee shall stop the clock and inform both captains of the
time. The clock
will
restart on the snap.
a.
All Junior Varsity games will consist of two twenty (20) minute halves and a
five (5)
minute halftime.
b.
Time will be continuous for the first 18 minutes of each half.
c.
All other rules for Junior Varsity will be the same as Varsity.
3. Each
team gets two (2) timeouts per half.
Teams will receive an additional timeout in an
overtime game. No timeouts carry over into the second half or overtime.
4. The
ball must be put in play no more than 25 seconds after the official has
signaled the
“ready for play” whistle.
5.
During the final two minutes of each half, the clock will stop for the
following:
a.
Incomplete legal or illegal forward pass—starts on the snap.
b.
Out of bounds-starts on the snap.
c.
Penalties—starts depending on previous play (Exception: Delay of game—starts on
snap)
d.
Touchdown-clock restarts on opponents next snap from scrimmage.
e.
Safety-starts when the free kick is legally touched.
f.
Team timeouts—clock restarts on the snap.
g.
Official’s timeout—starts at his/her discretion.
h.
Touchback-clock restarts on the snap.
i.
First downs-clock restarts depending on previous play.
j.
Change of possession-clock restarts on the snap.
k. Inadvertent
whistle—starts on the ready.
l.
First touching on a free kick and ball strikes ground—starts on the snap.
F. Scoring
1. Each
touchdown is worth six (6) points.
After a score, the player who scored will be
required to raise their hands and allow the official to pull their flags
off. If they do not come
off,
the score will be disallowed and the team will be penalized accordingly and the
player
will
be ejected for flag tampering.
2. Extra
points will be as follows:
a.
attempts from the 5 yard line will be for one point (run or pass). Attempts from the 10
yard line will be for 2 points (run or pass), attempts from the 15 yard
line will be for 3
points (run or pass), Officials
will put the ball on the 5 yard line unless the scoring team
requests a change.
G. Game rules
1. The
offensive team is responsible for the ball.
They must bring the ball back to the huddle.
The
referee will place ball markers only.
2. The
quarterback cannot run the ball when the ball is within five yards from the
first down
(to
go), or five yards from the goal line.
(Girls-7 yards) After a touchdown and extra point
try, or touchback, the ball will be placed on the 15 yard line, first
and line to gain.
3. A
team shall have a series of four consecutive downs to advance to the next zone
line to
gain
(and earn a first down). Upon entering
a team will be awarded a new series of downs.
4. Each
member of a team is eligible to receive a pass unless the player voluntarily
goes out of
bounds during the play.
5. The
center, after assuming the position for the snap and adjusting the ball, may
not move
nor
change the position of a ball in a manner simulating the beginning of a
play. The ball
must
be snapped in one continuous motion, not necessarily between the center’s
legs. If the
center does not snap the ball between his or her legs, the ball must
stay parallel to the
ground with the center not straddling the ball. The penalty will be off-sides. The player
receiving the snap must be two yards off the ball for a scrimmage play
and 1 yard off for a
punt. Penalty will be illegal
procedure.
6.
Before the snap, all offensive players must come to a complete stop for at
least 1 full
second. Only one offensive
player may be in motion, and may not be moving towards the
opponents goal line at the time of the snap. If two or more players go in motion before the
snap, then there is considered a shift and all players must come set for
one full second prior
to
the snap.
7. For a
legal catch, a pass receiver must come down with at least one foot in bounds.
8. There
will be a five-yard no run zone for the quarterback from the goal line or any
first
down
marker (boys) unless there is a handoff or pitchout, then anyone can rush.
a.
For girls, there will be a seven-yard no run zone for the quarterback from the
goal line or
any first down marker unless there is a handoff or pitchout, then anyone
can rush.
b.
There is a seven-yard no rush zone for girls.
9. All
offensive players must be momentarily within 15 yards of the ball. It must be clear who
the
seven offensive players are on each play.
The intent of this rule is to eliminate all
sleepers or hideout plays.
10.
Fumbles:
a.
Fumbles are dead when the ball touches the ground.
b.
The ball is put into play at the point where the ball first touched the ground.
c.
Any other player catching the ball may advance any passed or fumbled ball that
does not
touch the ground
d. A
ball fumbled into the offensive teams own end zone will result in a
safety. If the ball is
fumbled into the opponent’s end zone the result is a touchback
(opponent’s ball on their
15 yard line).
11. An
opponent may not attempt to strip the ball from an offensive player.
H. Flag Belt Removal
1. When
the flag belt is taken from the runner, the down shall end and the ball is
dead. A
player who removes the flag belt from the runner should immediately hold
the flag belt
above his/her head to assist the official in locating the spot where the
“tackle” occurred. A
ball
carrier is considered de-flagged when the clip of the flag belt becomes
detached, not
where
the belt falls to the ground.
2. If a
flag belt inadvertently falls off, a one-hand tag between the shoulders and
knees
constitute a tackle
3. The
ball becomes dead when:
a.
legal de-flagging occurs
b.
The ball carrier touches the ground with anything but their hands or feet.
c. A
fumble hits the ground
d.
In an attempt to remove the flag belt from the ball carrier, defensive players
may contact
the body of an opponent with his/her hands. A defensive player may not hold, push or
mow the ball carrier down in an attempt to remove the flag.
e.
No player shall attempt to steal the ball, trip an opponent, contact an
opponent from the
ground, make unnecessary contact with the opponent, deliberately dive or
run into the
opponent or tackle the ball carrier. (Penalty: personal foul of 10
yards; if flagrant foul,
possible ejection)
4. A run
ends where the flag is pulled, not where the ball is.
I. Screening
1.
Blocking, as in regulation tackle football, is prohibited. A screen block shall take place
without contact. The screener
will be allowed to set screens as follows: girls with their arms
crossed protecting their chest area and boys with their arms crossed
protecting their groin
area. A blocker may use his/her
hand or arm to break a fall or retain his/her balance. A
player must be on his/her feet before, during and after screen
blocking. Penalty fouls are
10
yards. Screening block must be set with
no movement behind the line of scrimmage at
the
time of the snap. Downfield screens
must be set without movement before the ball
carrier gets within 5 yards of the screener.
J. Protected scrimmage kicks (punts)
1. Punts
must be announced before the ball is ready for play. The kicking team must have 4
players on their line of scrimmage.
Punts must be snapped from the center.
The punter must
be at
least one yard off the line of scrimmage upon receiving the snap and must punt
the ball
immediately. There will be no
movement by the offensive players until the ball is kicked.
Penalty: false start (5 yards)
2.
Defensive players may not enter neutral zone until the ball is kicked. The receiving team
may
advance the ball after it touched the ground.
However, if the ball hits any player and
then
touches the ground, the ball is dead at the spot.
3. Quick
kicks and fake punts are illegal.
K. Overtime
1. All
games that end up in a tie will have overtime.
The field captain shall be brought together
and a
coin toss will be conducted. The winner
of the toss shall be given the option of either
offense or defense. Each team
will be given 4 downs from the same 10-yard line to score a
touchdown. If the first team
scores, the second team will still have 4 downs to attempt to
win
or tie the game. If the defense
intercepts the ball and returns it for a touchdown, the
game
will be over. If not, the ball will be
placed on the 10-yard line to begin the series of 4 \
downs. Conversion attempts will
be the same as in regulation play.
2. The overtime will be for two sets of
downs only. After double overtimes,
teams must go for
two
or three points. Overtime will continue
until there is a winner.
L. Clarification
1. A
defensive player may or may not remove an offensive player’s flag when the
offensive
player does not have the ball.
Similarly, the defensive player may not remove the
quarterback’s flag after the ball has been thrown. Penalty: illegal flag belt removal (10
yards)
2. A defensive
player may not remove an offensive receiver’s belt prior to the receiver
touching the ball. Penalty:
defensive pass interference (10 yards, automatic first down). A
defensive player mist avoid running into the quarterback behind the line
of scrimmage. If a
defender contacts the passer’s hand or arm, whether or not he/she
touches the pass, it is
roughing the passer. Penalty: 10 yards, automatic first down
3. A
player may not fasten his/her uniform or belt other than prescribed in the
rules. Penalty:
intentionally tampering with flag belt (10 yards, automatic
disqualification
4. Any
dead ball penalty on the defense occurring during a touchdown or a successful
conversion will be assessed on the next play from scrimmage at the 15
yard line.
5. An
offensive player may not stiff arm or guard his/her flags by blocking them with
their
hands or the ball. Penalty: flag
guarding (10 yards from the spot of the foul)
6. When
an official blows an inadvertent whistle, the ball is dead at the point when
the whistle
was
blown. The team, against which the
inadvertent whistle was blown, has the option of
accepting the play or replaying the down.
7. Spiking
the ball and excessive celebration are considered unsportsmanlike conduct.
Penalty: 10 yards
M. Summary of fouls and penalties
1. loss
of 5 yards
a.
delay of game
b.
illegal snap
c.
false start
d.
encroachment
e.
illegal procedure
f.
illegal forward pass (from point of pass and loss of down)
g.
intentional grounding (from point of pass and loss of down)
h.
helping the runner (grasped, pushed, or pulled by teammate)
i.
No mouth piece at the time of the snap
2. Loss
of 10 yards
a.
delaying the start of either half
b.
illegal participation
c.
Offensive pass interference (loss of down)
d.
Defensive pass (automatic first down)
e.
illegally secured belt on touchdown (automatic first down)
f.
Attempt to steal the ball from the carrier
g.
Hurdling or diving (from the spot of the dive)
h.
Unsportsmanlike conduct (disqualification)
i. Illegal conduct
j.
Roughing the passer
k.
flag guarding
l.
illegal batting
m.
illegal flag belt removal
n.
personal foul
o.
intentionally tampering with the flag
N. Ball: Regular intermediate, youth or
junior sized football shall be used.
O. Mercy Rule: if at any time a team is up by
28 points, the team that is behind will start with the
ball at
the midfield line. Every time a team is
up by 28 points and stops the opposing team
from
getting a first down or score, the ball will be put back at midfield and a new
series will
start
over again. If at any time the team
that is behind scores, and the difference falls below 28
points,
the game will be played normally until the 28 point rule comes into effect
again. The
defensive team that intercepts the ball may run it back for a
touchdown. When a team is up by
28 points,
interceptions cannot be run back. The play is over.
P. Tournament Rules
1. Same
as regular season except:
a.
No kickoffs—offensive team will start from the 15 yard line.
b.
20 minute game—team change sides after 10 minutes
c.
ties—in overtime, teams will each get one down for the extra point. Teams will have the
option of going for one, two or three points. This process will continue until the tie is
broken.
Q. All-Conference Mass: There will be two (2)
representatives from each school’s varsity team
present
at the All-Conference mass. No school
team is permitted to send more than two (2)
players. Players must be present
at the mass to receive an All-Conference medallion. It is the
responsibility of the coach to make his players aware of this
event. This event will take place
the
first weekend in May.
R. Reporting scores: See standing
rules-Article, XI, Letter K.
S. Officials: all games must have at least
two officials.